Addicted to inventing the future
I‘m addicted to a new game called Superstruct. It’s a “massively multiplayer” forecasting game. Sort of like a role-playing game, Superstruct is set in 2019 and concerns five “superthreats” that together weaken humanity enough to make our survival outside of the century unlikely. But you aren’t playing as a superhero or a zombie: you’re playing as you—or as you will be, in 2019.
Created by The Institute for the Future, Superstruct is more than a game. It’s a collaborative problem-solving exercise. And it’s an experiment. I learned about it from this week’s episode of Spark, where Nora Young interviews Jane McGonigal, the game designer. I was immediately intrigued. The goal of the game is to create possible solutions for the likely threats of our near future. It’s designed to be realistic. While making accurate predictions isn’t always possible, the game gives us scenarios extrapolated from humanity’s current global situation. Watch the videos for each superthreat; they sound very plausible.
As McGonigal explains, the game’s serious. It’s designed to get people to think about issues we might not otherwise consider in our daily lives. By focusing on the environment as a game, one in which people are rewarded for their efforts and participation, the IFTF is drawing upon a whole pool of people who might not otherwise provide input.
I think about the future and possible solutions to problems all the time. But I‘m not always in a position to effect change or even necessarily make my voice heard. And I love hearing the ideas of other people, not only on what the future will be like, but what we can do about it. Superstruct was made for me!
The website itself suffers from several design flaws and technical issues that make me less inclined to participate. However, I’ve joined the game, even created my own superstruct. The game only runs until November 17, at which point it will be frozen and archived for future reference. So if you‘re interested, don’t wait. Join now and start inventing a better future.
Oh, almost forgot: following the lead of other SEHIs, I also have created a Twitter account for my 2019 self.
Last updated Thursday, October 9, 2008 at 12:36 AM
Merry Christmas
Merry Christmas. 
I had a pretty good Christmas, all things considered. Excellent turkey … enough candy to hospitalize me … good movies. I got Star Trek: Legacy and Sid Meier’s Civilization IV.
If you were thinking of buying Star Trek: Legacy, let me save you the time: don’t. I am not overreacting. In the short time I played the game I found it to be utterly dissatisfactory. Firstly, there is no intro scene, no exciting opening cinematic, except for an overly-long one for the developer, Mad Doc. Secondly, the mouse behaves with jerky movements on the menu, making any action twice as hard to execute. In missions (which can’t be saved while in progress) the controls are confusing, the graphics are lacklustre, and any good things were siphoned from Star Trek: Starfleet Command III. There is no coherent tutorial, just a series of hint screens that inconveniently disrupt gameplay during the mission—so I have no idea what I‘m doing. Incidentally, there’s nothing to indicate that the game is paused after I press “Pause” except the fact that the Romulans stopped shooting at me.
Civilization IV, on the other hand, looks exciting. I only tried out the tutorial before I packed it in and wrote this. It seems like a cool combination of turn-based strategy game, like Sid Meier’s Alpha Centauri, and Age of Empires. I love both games, so although I’ve never played a Civilization game I am really keen on beginning this one.
Interesting observation about packaging. Star Trek: Legacy comes in a huge box with one DVD-ROM disc. The box, however, has a bunch of flaps for multiple discs. Tell me, does this make any sense? Why give me all this extra plastic? You could have shipped it in a single case! And then it goes and takes up 5 GB of storage. Now compare this to Civilization IV. It has three CD-ROM discs, one of which is filled with instruction manuals and doesn’t actually pertain to gameplay. It takes up only 1.7 GB of space, and each disc comes in an envelope instead of being housed in a huge plastic waste of space.
So to recap: Star Trek: Legacy was so poorly executed in every respect, from gameplay to packaging, that it isn’t worth much of a thought other than the fact that apparently the Star Trek franchise is ailing in more ways than one. Civilization IV, on the other hand, is good.
I’m going to go to bed now, since I might want to go see if there are Boxing Day deals tomorrow. Maybe. If I’m awake. 